MS&T Guest Commentator Peter Neubauer discusses data and how the US Air Force is moving to ‘Proficiency-Based Training’ to unlock the enormous potential of data to improve training and readiness - and the challenges posed.
Ontario, Canada company IFTech calls it ‘the world’s first fully immersive gaming suit’. Founder and CEO Brodie Stanfield talked with Ian Mccrudden, Chief Operating Officer of the European Training and Simulation Association, about their ARAIG technology.
Ian Mccrudden, Chief Operating Officer for the European Training and Simulation Association (ETSA), interviewed Peter Hitchcock, Vice President of the Thales Training & Simulation business.
In a nondescript office building in East Orlando, Ken Storey observed a rag-tag group of gaming professionals creating possible new pathways for Armed Forces education.
The HX Fighter Program to acquire multi-role fighters, at an estimated €10 billion, maybe the most expensive state purchase ever made by Finland. Boeing, Dassault, Eurofighter, Lockheed Martin, and Saab are competing to replace the country’s aged fleet of F/A-18 C/D Hornets. This guest commentary is published by permission of Defence Command Finland.
eXtended reality technologies are transforming how many organizations train and operate. These technologies span the gamut from fully immersive virtual worlds to augmentation holograms overlaid onto the real-world to mixed-reality solutions that fuse digital and physical entities.
A new club of thinkers within the UK armed forces are revolutionising the military’s attitudes towards simulation training. Guest Writer Captain Oli Elliot (British Army) reports.
With the increasing digitisation of the battlefield and greater automation, the crew of armoured fighting vehicles must be trained in ever more complex scenarios. MS&T Guest Writer Dr. Trevor Dobbins explores the role of simulation and the move from analogue to digital.
We’ve probably all used YouTube at some point or another, but few of us might realize the scale of this platform. MS&T Guest Writer Colin Hillier looks at what the S&T community might learn from it.
A primer on the visual, motion, audible and haptic cues necessary for immersive environments by David Hambling.
The Link “Blue Box”, the first effective flight trainer, was created in the late 1920s when aircraft had been flying for more than 20 years. This is a strong hint that an effective simulacrum may be harder to build than the real thing.
Our senses, sharpened by millions of years of evolution, cannot be fooled easily, making it difficult to give a realistic impression of flying high while still rooted firmly to the ground. Effective simulation requires visual, motion and audible cues, all fully integrated. Even minor flaws may result in simulator sickness, rendering the simulation useless. Other errors risk mis-training and making the simulation worse than useless. Standards for simulation are therefore necessarily high.