Pitch Technologies has released a plug-in and development software called Pitch Unreal Engine Connector, which connects the Unreal Engine with High Level Architecture and Distributed Interactive Simulation simulation interoperability standards.
Game engines have been exploited in defence for many years but the companies behind them are also moving into providing professional services for the simulation and training community. MS&T Special Correspondent Andy Fawkes reports.
This 25 November, Andy Fawkes, MS&T Editor, Dim Jones, MS&T Magazine Europe Editor and Marty Kauchak, Halldale Media Group Editor, completed a wide-ranging interview with Sébastien Lozé, Industry Manager, Simulations at Epic Games. The participants spoke about the growing Epic Games’ S&T ecosystem, the latest technological developments, and S&T acquisition.