VT MAK has been awarded a Prototype Other Transaction Agreement worth $95 million from the U.S. Army to meet demands for next generation collective training. Working through the Training and Readiness Accelerator (TREX), VT MAK will develop and deliver the Training Simulation Software (TSS) and Training Management Tool (TMT) components of the U.S. Army’s Synthetic Training Environment (STE).

The TSS and the TMT, combined with the One World Terrain (OWT), form the STE Common Synthetic Environment (CSE). The STE CSE delivers software, application(s) and services that will enable the Reconfigurable Virtual Collective Trainer (RVCT), Soldier Squad Virtual Trainer (S/SVT), and Integrated Visual Augmentation System (IVAS), and will support interoperability with the future Next Generation Constructive, Live Training Environment, and other STE capabilities.

The MAK CSE solution is based on the full MAK Suite of simulation software.

VR-Forces provides a unified simulation engine for both artificial intelligence-controlled entities (computer generated forces) and player-controlled entities.

VR-Engage provides the virtual player and trainee interfaces to the simulation and will serve as the basis for RVCT and S/SVT simulators. The VR-Forces GUI serves as the foundation of the Training Management Tool to support scenario authoring, control and assessment.

All components use the common VR-Vantage visualization engine for 3D rendering as well as for 2D tactical maps, ensuring consistent displays throughout the system. All components also use the common MAK Earth terrain engine to import, load, or stream whole-earth terrain data from VR-TheWorld Server, which acts as the interface to STE’s OneWorldTerrain dataset.

The full MAK CSE solution will be deployed on-premise and in the cloud to support training at the point of need.

Over the course of this project, the MAK Suite will be integrated with new technologies and content and will be customized to meet the future missions of the U.S. Army.