HTC VIVE has announced that it will enter the cloud software business with the VIVE XR Suite. Comprised of five separate applications covering remote collaboration, productivity, events, social and culture, the VIVE XR Suite gives users the tools they need to overcome the new challenges faced while working and living in a socially distant world. The VIVE XR Suite is targeted to launch in Q3 2020 in China, with additional regions to follow throughout the year.

The VIVE XR Suite is comprised of five major applications (VIVE Sync, VIVE Sessions, VIVE Campus, VIVE Social, and VIVE Museum) to meet the daily needs of the users to overcome the new challenges faced by users around the world who are working, learning and living remotely. Although it is called an XR Suite, this software is not dependent on VR/AR devices to function. All the applications will function on existing PCs/laptops and some apps will even support modern smartphones, but for a superior immersive experience, PC VR or standalone VR devices would be recommended. Users will be able to login to all apps in the suite using a single account and across various devices they own. This integrated application bundle which is created in partnership with the leading software companies in their respective areas will provide a seamless experience for the consumer and business user.

"The world has irreversibly changed in the last five months taking us all on an accelerated path towards a digital-first future. This video-centric 'New Normal' we are living will rapidly transition to the XR first 'Next Normal' that awaits us. With our announcement today, HTC Vive is reaffirming our commitment to the XR industry and enabling the world with a suite of mission critical software applications that are intended to make all our lives richer and more productive," said Alvin Wang Graylin, China President, HTC. "We are extremely excited to be partnered with the best-in-class solutions providers to create this integrated software bundle. By working together with so many leading companies, we are confident we will be able to make a real impact in accelerating VR adoption near term and ultimately enabling an XR-powered global workforce."