The Air Force Research Laboratory’s Gaming Research Integration for Learning Laboratory (GRILL) celebrated not only its new location, but also a new partnership with the Dayton Regional STEM (Science, Technology, Engineering, and Mathematics) School (DRSS) in a ribbon-cutting ceremony. The GRILL’s new space is part of the local STEM...
The U.S. Air Force (USAF) Academy, Colorado, has ordered four new simulators for its teaching facility from Merlin Flight Simulation Group in the U.K. As the lead undergraduate aeronautical engineering program in the U.S., the Air Force Academy (USAFA) will be the launch customer for Merlin’s new two-seat motion...
Q4 has recently received an order from Quantum 3D for five DirectVue dome display systems. The Q4 DirectVue line is a direct display dome solution that complements Q4’s visual display capabilities. The 6-foot radius display was designed, and is ideally suited, for small classrooms and standard office ceiling-height training...
In late April 2019, Pinnacle Solutions Inc. (Pinnacle) was awarded a new task order under the Computer Based Instructional Design (CBID) II Contract. The new task order, Games for Training, was officially kicked-off during the last week of May 2019. Over the next 30 months, Pinnacle’s CBID II Team...
A primer on the visual, motion, audible and haptic cues necessary for immersive environments by David Hambling.
The Link “Blue Box”, the first effective flight trainer, was created in the late 1920s when aircraft had been flying for more than 20 years. This is a strong hint that an effective simulacrum may be harder to build than the real thing.
Our senses, sharpened by millions of years of evolution, cannot be fooled easily, making it difficult to give a realistic impression of flying high while still rooted firmly to the ground. Effective simulation requires visual, motion and audible cues, all fully integrated. Even minor flaws may result in simulator sickness, rendering the simulation useless. Other errors risk mis-training and making the simulation worse than useless. Standards for simulation are therefore necessarily high.
Europe Editor Dim Jones visits RNAS Yeovilton and the Royal Navy School of Survive, Evade, Resist, Extract and Underwater Escape Training Unit – aka “The Dunker”.
After 70 years as a Canadian success story, CAE is ubiquitous in the Canadian defence and security scene, providing training solutions, services, and operational services. Jeff Loube took in their pre-CANSEC presser.
Industry suppliers in the US and Europe are helping their customers increase mission readiness through urban training. Group Editor Marty Kauchak highlights some innovations.
Tens of thousands of sorties are flown in Israeli Air Force simulators. Arie Egozi was granted special access to the training airbase, including a conversation with BGen Amnon Ein-Dar, Head of the Training and Doctrine Division.
Early this year, the canopy of an Israeli Air Force (IAF) F15 flew off when the aircraft was at 30,000 feet. The pilot and weapon systems operator managed to bring the damaged aircraft to a safe landing in a base in southern Israel. This after being exposed to extreme temperatures.
LtCol ‘R’, commander of the IAF’s connected simulators squadron, remarked: “They knew exactly what to do because they have been trained again and again in our advanced simulators.”
During a rare visit to the IAF’s connected simulators facility in the Hazor airbase (also known as Hatzor), I was able to briefly observe the uniqueness of this special squadron that has a major role in making IAF combat pilots among the best in the world.