With the world now some months into the pandemic, MS&T’s Editor Andy Fawkes reports on developments in remote training and working during and beyond Covid-19.
“Remote Working”, “Working from Home”, “Teleworking”, once minority ways of working have in the space of weeks become commonplace and with some employees unlikely to return to offices anytime soon. In 2019 a UK ONS study reported that just over 5% of the total workforce worked mainly from home, and in June 2020 this had risen to 49%. Similar trends have taken place across the world because of Covid-19 and words such as “Zoom” have entered day to day language. Live events and exhibitions have moved wholesale online. The pandemic has accelerated the digitalization of the workplace and remote work has become a new reality, making connectivity, speed, reliability, cybersecurity, and undisrupted access essential elements of organizations. Further, a whole generation of children, future recruits, and employees, are experiencing remote education and schooling over an extended period.
British technology company Improbable’s Defence business has secured a contract with the British Army to supply its synthetic environment platform as a pathfinder technology demonstrator project for the Army’s Collective Training Transformation Programme.
Norwegian Competence Centre Helicopter AS has successfully achieved EASA Level D re-qualification for their H145 Full Flight Simulator in Stavanger, Norway.
Osso VR, a Virtual Reality (VR) surgical training platform, has launched a VR training module for MicroPort Orthopedics' SuperPATH Hip Technique and Evolution Medial-Pivot Knee System.
Two games created for use in military or government training programs have been awarded for their excellence in the 2020 International Serious Play Awards Program.
Street Smarts VR has announced a contract with US Air Force Global Strike Command Security Forces to support the adoption of innovative commercial technologies for military use.
Group editor Marty Kauchak provides an update on one successful pilot project which is advancing the business case to invest in AR technologies for US Navy learning audiences.
Vuzix Corporation, a supplier of Smart Glasses and Augmented Reality (AR) technology and products, has been selected by Verizon to co-develop a 5G-enabled Smart Glasses EMS solution for first responders and public safety.
MedCognition, a Texas-based company providing augmented reality medical education training, has released a series of trauma-focused medical simulation modules for PerSim(R), its augmented reality (AR) medical simulation system.