Pico Interactive Releases All-in-One Solution

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Pico Interactive announced its latest VR headset, the Neo 2 – an all-in-one (AIO) device with 6 degrees of freedom (DoF) head and controller tracking that delivers VR solutions to businesses. Pico’s Neo 2 line includes two headsets: the Neo 2 and the Neo 2 Eye.

Both models feature technology that incorporates the Qualcomm Snapdragon 845 Mobile Platform. To further expand on Neo 2’s capabilities, Firefox Reality and Hubs by Mozilla will be incorporated in both headsets in late Q1. Firefox Reality is an open, accessible and secure browser built specifically with VR in mind for web browsing. Hubs by Mozilla allows users to collaborate online around virtual objects, spaces, and tasks – all without leaving the headset.

In partnership with Tobii, the Neo 2 Eye model improves daily enterprise operations and applications. The Pico Neo 2 also supports wireless streaming for PC, which allows the Neo 2 to wirelessly connect to a nearby PC.

“We’ve been working alongside Pico Interactive to spearhead the implementation of our leading XR technology into Pico’s VR headsets,” said Hugo Swart, VP and Head of XR,  Qualcomm Technologies, Inc. “Together, our mission is to deliver Boundless XR for PC to allow users to access their high-quality PC VR content and move freely for a truly immersive and mobile XR experience.”

By combining the latest VR technology with the design, businesses can deploy various applications through Pico’s Neo 2 headset with much lower management overhead and increase employee (user) engagement.

“Few non-tethered headsets offer this level of visual quality, design and support, and we’re excited to offer a new VR headset built for businesses,” said Henry Zhou, CEO of Pico Interactive. “We’re focused on ‘user first’ in all sense of the term and are constantly looking for ways to improve our product offering. With the launch of the Neo 2, we are giving businesses around the world the opportunity to elevate the way in which operate – from training to providing unique experiences through VR. For example, we have partnered with companies that are reducing pain in hospital settings to companies that focus on in-flight entertainment.”


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