FoxGuard Solutions released its Simitar brand of computers, specially designed for the simulation and training industry.

“As part of our design process, we reached out to our technology partners, NVIDIA and Bohemia Interactive Simulations, to select the best components for our customers’ simulation and training applications,” said Nasri Salamoun, director of engineering.

Bohemia Interactive Simulations (BISim) is using the Simitar FORCE computer its new tech demo facility at its North American headquarters in Orlando, Florida. This professional workstation was designed to maximize the performance of simulation software like BISim’s training applications, VBS3 and VBS Blue IG.

FoxGuard is providing turn-key image generation hardware platform designed specifically for BISim's VBS Blue IG, a whole earth planetary image generation (IG) technology, according to Cory Kumm, BISim Vice President Corporate Development, who said ,“The combined solution of VBS Blue and the FORCE provides users with a turn-key IG hardware and software combination that performs optimally."

Another Foxguard computer, the Simitar FLEX, is a 2U/dual GPU rackmount computer with flexible configuration options to reduce IG footprint.

“The FLEX is available with one or two NVIDIA GPU (graphics processing unit) cards in a short depth, 2U format. Simitar FLEX has the option of two additional PCI expansion ports for customers who only want one GPU,” said Jonas Baranauskas, Product Manager for the Simitar family.

Nvidia Senior Solutions Architect Tim Woodard said FoxGuard’s technology helps to address a growing problem in the simulation and training industry as the technology grows in realism and relies on image generation solutions. Computers that can support multiple GPUs, like Simitar FLEX, means higher-fidelity training software will run smoothly for trainees.

“As resolution increases, the frame rate must also increase to maintain dynamic resolution. With both higher resolution and faster frame rates, there is a significant increase on the GPU resources, and therefore the number of GPUs, required to drive a large-scale multi-display system,” said Woodard.