Rolls-Royce has launched its VR Maintenance Training Software for its AE 2100 engines powering C-130J aircraft, with the first training system to enter service with the U.S. Air Force.
L3Harris Technologies will design and field new training capabilities for the U.S. Air Force’s Ground Based Strategic Deterrent program. This is L3Harris’ first contract in missile system training.
Street Smarts VR won a contract award with the U.S. Air Force Air Combat Command in the amount of approximately $1.5 million to standardize and modernize training using VR-based performance measurement.
The US Air Force is working to develop its Operational Training Structure (OTI) through the incorporation of LVC. Chuck Weirauch takes a look at the latest efforts to integrate the Live element into the LVC environment.
While US and joint training demonstrations have validated the concept of blended live-virtual-constructive (LVC)-based air combat training, the primary remaining challenge is the integration of virtual and constructive entities with front line aircraft Operational Flight Programs (OTFs) according to Michael Aldinger, Northrop Grumman manager of LVC Mission Integration.
Just how to “spoof” blue aircraft sensor systems into “believing” that the projected virtual and constructive entities they “see” on the training range are real adversary aircraft, missiles and ground elements and then showing them to the pilot of the aircraft on its screens and displays is the key to adding the “live” component to air combat LVC training. The means to accomplishing this goal is to modify the aircraft’s OTF so that it recognizes those projected false adversary virtual and constructive entities as what they were made up to be, rather than what they actually are. Multiple sources sending virtual and constructive false electronic entities into the range environment as adversaries can be added to increase the complexity and realism of the training exercise.