Flint Systems Brings VR to Welding Training

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The new simulator by Flint Systems consists of physical components based on real welding tools, integrated with a VR-based training application. This allows users to hold a real welding torch and weld in virtual reality.

The welding simulator offers a range of features and capabilities, allowing for the practice of various welding methods, including MIG/MAG, SMAW (MMA), GTAW (TIG), and FCAW. By enabling the selection of appropriate electrodes, setting welding parameters, and practicing in different welding positions (flat, horizontal, vertical, and overhead), future welders can hone their skills in a controlled and safe manner.

The welding simulator allows for the adjustment of numerous parameters, including: welding current, including current intensity and polarity; gas mixture composition; gas flow rate; current intensity and voltage; wire feed speed; choice of welding material (type of filler material); selection of electrode type and diameter; and thickness of the welded material and several selected welding phases.

Training environment selection is also possible. Available settings include shipyards, indoor facilities, and ship interiors, or other customized environments as agreed with the client. The simulator also includes haptic elements such as a glove that emits heat. Additionally, the welding torch handles feature movable electrodes and arc-breaking simulation. The set includes a welding helmet with built-in VR goggles. An instructor/administrator function is also available to manage and monitor other stations. Since the product is intended for training, it is equipped with a system to evaluate and monitor student performance, indicating proper torch handling and summarizing the welder’s work outcomes.

“We have incorporated the latest technological solutions (developed by Flint Systems and the latest available on the market), created together with welding specialists and educators,” said Leszek Tarnawski, CEO of Flint Systems Sp. z o.o. “The simulator allows for realistic and safe learning while eliminating most of the costs associated with traditional welding training, such as building an appropriate laboratory, material costs, electrodes, electricity, or gas consumption. Welding in VR does not require any of these materials. Everything is powered by a standard electrical outlet, making it very safe. I would also like to add that VR welding can be learned by youth under 18 years of age.”


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