HTC VIVE has released the VIVE Focus 3 Eye Tracker and VIVE Focus 3 Facial Tracker, expanding the VIVE Focus 3 ecosystem to deliver more natural and immersive professional virtual reality (VR) experiences.

Enhanced eye and facial tracking boosts engagement with peers for enhanced virtual collaboration and human interaction in VIVE Focus 3 for virtual events, training, chat groups, VIVE Sync remote meetings, animation and motion capture, and more.

Its mono tracking camera captures expressions through 38 blend shapes across the lips, jaw, cheeks, chin, teeth, and tongue to precisely capture true-to-life facial expressions and mouth movements on avatars. With a 60Hz tracking rate and optimised runtime for facial tracking, users can synchronise lips to voice with minimal latency and enjoy life-like interactions in high fidelity. The VIVE Focus 3 Facial Tracker seamlessly connects to VIVE Focus 3 headsets through the built-in USB Type-C port with no need for add-ons or adaptors.

The benefits of facial tracking can help improve soft skills in presentation coaching, customer service management, training, and more. Users can track and improve their emotional preparedness, helping to achieve better real-life outcomes across many applications, from education and healthcare to human resources and creative industries.

The dual camera setup with supporting IR illuminators is capable of capturing data for gaze origin and direction, pupil size and position, and eye openness. The lightweight module attaches magnetically to the headset without impacting the balanced ergonomics and the adjustable IPD works with the VIVE Focus 3 headset to help users find their viewing sweet spot.

VIVE Focus 3 Eye Tracker allows users to see what their users see to understand intentions and improve feedback, which can be helpful for training and education scenarios. Measure duration and locate direction with heat mapping and gaze tracking to gain insights about performance and interaction to improve outcomes. VIVE Focus 3 Eye Tracker also helps to understand how users naturally interact with a product and improve the experience by uncovering actionable insights about user intent.

The device also makes gaze control possible, opening new avenues for how people experience immersive content, as well as new accessibility options. Eye Tracking also helps with GPU workloads, as foveated rendering prioritises areas where the user is actually focused.

Both VIVE Focus 3 Eye Tracker and VIVE Focus 3 Facial Tracker support Unity, Unreal Game Engine, and Native. Developing can be completed with VIVE’s WaveSDK and upcoming OpenXR support and content can be streamed from a PC via VIVE Business Streaming.