During this year’s AWE USA in Santa Clara, California, echo3D has unveiled new features to its cloud platform for 3D asset management. Dubbed the “GitHub for 3D,” echo3D’s new versioning tools allow developers to maintain version control over their 3D content, revert to past versions of assets, and even schedule the release of future version updates, directly to their 3D experience.

echo3D’s 3D asset management platform provides developers with tools and cloud infrastructure to remotely manage, deploy, and update 3D apps, games, and content. It offers a 3D-first content management system (CMS) and delivery network (CDN), asset compression and conversion tools, and a scalable BaaS infrastructure that enables developers to build a 3D app backend in minutes, and then manage, process & stream 3D content to their 3D app or game in real-time and across devices. Through its partnership with Qualcomm, who previously invested in the company, echo3D also recently launched a new Snapdragon Spaces AR SDK integration.

With these new versioning tools, developers are able to build dynamic 3D, augmented reality (AR), and virtual reality (VR) experiences that can change over time, without the need to rebuild or redeploy the experience. The new tools reduce development friction and allow developers to not only manage their 3D content effectively within their team or revert to past versions, but also commit and schedule future versions of their 3D content and update it in real-time directly to the 3D experience.

“By moving their 3D assets to the cloud, developers are able to remotely stream fresh, timely 3D content to their apps in real time,” said Alon Grinshpoon, CEO of echo3D. “We are excited to empower our developer community with tools to build more dynamic games and apps that get users coming back for more.”