Geoint and content creation pipelines are evolving fast to answer efficiently the simulation end users demand. Unreal Engine is embracing the standard synthetic environment formats and simplifying its integrations within training applications. A lot of examples will be demonstrated during I/ITSEC 2021, Epic Games gave us the details.
Epic Games is streaming its real-time interactive simulation environment, Project Anywhere, to Microsoft HoloLens 2, bringing richer interaction and immersion of extended reality experiences to its latest platform Project Anywhere XR.
BeBop Sensors and Talon Simulations have received an Epic Games MegaGrant to develop an economical "Hands-on Immersive Full-Motion VR Trainer" for the Unreal Engine.