Marty

Group Editor Marty Kauchak is a retired US Navy Captain, having served for more than 23 years in the surface warfare community. His insights and knowledge about training and simulation were gained through five operational assignments and major staff management positions. In addition to Marty’s military experience, he brings expertise as a former editor and writer for defence publications in the US and overseas. He also developed unique perspectives and knowledge about training during his time as congressional and media outreach coordinator for the US DoD’s Training Transformation Program. Marty is based in New Orleans.

Marty Kauchak Articles & News

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Implementing robust and scalable simulation applications requires being able to connect and deploy using open standards and multiple modalities. Because no one succeeds alone, Epic Games tells us the story of these deployment and infrastructure providers and how their solutions become accessible to Unreal Engine users.   1 December 2021
Marty Kauchak, Halldale Group Editor, and Rick Adams, MS&T Editor, monitored the I/ITSEC opening session keynotes.   1 December 2021
Simulation and training companies continue to invest and work through supply chain issues, fielding an array of new products at I/ITSEC for end users in the defense and adjacent high-risk training sectors.   30 November 2021
Group Editor Marty Kauchak and MS&T Editor Rick Adams attended the 2021 I/ITSEC Congressional Caucus briefing.   30 November 2021
From Modeling and Simulation industry giants to new entrants, key simulation innovators are proving that you can reconcile real-time, accuracy and photorealism. CAE's Prodigy IG to ChimeraXR passing by Meta Aero, several Unreal Engine powered simulation turn key solutions will premiere and become available for the community at I/ITSEC 2021.   29 November 2021
BISim’s Pete Morrison, Chief Commercial Officer, was interviewed by Halldale Group Editor Marty Kauchak.   29 November 2021
Geoint and content creation pipelines are evolving fast to answer efficiently the simulation end users demand. Unreal Engine is embracing the standard synthetic environment formats and simplifying its integrations within training applications. A lot of examples will be demonstrated during I/ITSEC 2021, Epic Games gave us the details.   24 November 2021
The military S&T community is ready for the event’s return to in-person engagement after two years.   9 November 2021
Group Editor Marty Kauchak surveys developments in the European region’s defense S&T market.   27 October 2021
A significant, sometimes overlooked development in the evolution of flight simulation platforms is the enhanced subsystems – the building blocks – from instructor operator stations to motion systems.   25 October 2021