VR Transforms Literature Studies at University

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The University of Wolverhampton is exploring how virtual reality (VR) can reshape English literature education. Third-year students in the “Literature in the Digital Age” module are moving beyond traditional essays to create immersive VR environments that analyze specific texts, authors, or literary themes. 

The initiative, led by Professor Sebastian Groes in collaboration with David Burden of Daden Limited, allows students to combine digital tools such as road maps, video, PowerPoint, PDFs, and AI chatbots into their projects. These VR builds are then presented in the university’s Screen School studio. 

Professor Groes emphasized the project’s potential to address digital inequality and improve learning by examining how memory functions in interactive virtual spaces. Following positive feedback from the pilot, Burden is set to lead a VR training session for arts and humanities faculty during the university’s first VR Training School, scheduled for 21–22 May, under the Digital Humanities Research Group.

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