VT MAK announced the release of VR-Engage 1.4. VT MAK’s VR-Engage multi-role virtual simulator lets users “get in the game” by controlling a first-person human character; or acting as the driver, gunner or commander of a ground vehicle; the pilot of an airplane or helicopter; or a sensor operator.

VR-Engage 1.4 is the first version of VR-Engage to be built on VR-Vantage 2.5 and VR-Forces 4.7 (which were released in May). VR-Forces 4.7 and VR-Engage 1.4 can be used together to provide both CGF and player-controlled entities in a common scenario.

This release includes the following new features a new drone operator role.

Several human characters are now configured to be able to deploy a small quadcopter-style drone. While controlling one of these characters, users can launch a drone, control the drone’s flight, and see the real-time simulated video feed coming from the drone’s virtual camera. Drone functions are controlled from a game controller – similar to the way a real quadcopter is operated. The drone’s video feed is displayed in an inset window, so that users can still see the human character’s first-person view and walk around the virtual world to keep the drone in sight. 

It also includes improvements to the Sensor Operator role to enable recording or streaming of simulated video, and capture of still images from a remote sensor or camera.

A new virtual-reality display configuration for the tank driver role is now available – including a high-quality 3D interior model of an M1A2 tank and virtual vision block displays.

The release gives improved ability to customize HUDs and overlays.

Users can now define simple HUDs and overlays (including text, lines, and images) by defining scripts in the Lua scripting language. Users can also now use VT MAK’s configuration files to associate more complex GL Studio-based cockpit displays with specific combinations of role, entity type, and display configuration.

In addition to the new VR-Engage-specific features listed above, VR-Engage 1.4 inherits many visual quality, performance, and capability enhancements by virtue of being built on the latest versions of VR-Forces and VR-Vantage. These include more realistic simulated sensor views through enhancements to the built-in CameraFX module; additional 3D content, including a highly detailed model of Edwards Air Force Base; support for localized cloud layers configured in VR-Forces scenarios; and easier configuration through improvements to the Simulation Object Editor.