Three digital learning games designed for use in healthcare, medical, pharmaceutical and nursing training have been awarded honors in the 2020 International Serious Play Award Competition.
Gold medals were awarded to smokeSCREEN and Engage with Older Adults.
smokeSCREEN is a game focused on preventing tobacco use in youth participants with 10 levels of realistic situations to teach users refusal power. Carolyn Taylor, 1st Playable Productions, Schell Games, CVS Health Foundation, Yale Tobacco Center of Regulatory Science, FDA and NIH developed the game around misinformation of smoking and vaping.
Engage with Older Adults is an empathy training game designed to enhance elder care workers’ interactions with older adults. James LaPierre and Mental Health Association of Maryland developed the game to help healthcare professionals understand and engage with clients better.
A bronze medal went to Build a Bedroom, a game where participants identify bedroom environment conditions that contribute to poor sleep hygiene. Kevin Holloway, Center for Psychology, Uniformed Services University of the Health Sciences and 2b3d Studios created the game to help people who have difficulty sleeping.
International Serious Play Awards honor outstanding commercial and student titles used for education or training. Its three separate award programs include Digital Learning Games (Professional), Tabletop/Board Game Learning Games (Professional and Student), and Digital Games Created by Students.