With the world now some months into the pandemic, MS&T’s Editor Andy Fawkes reports on developments in remote training and working during and beyond Covid-19.
“Remote Working”, “Working from Home”, “Teleworking”, once minority ways of working have in the space of weeks become commonplace and with some employees unlikely to return to offices anytime soon. In 2019 a UK ONS study reported that just over 5% of the total workforce worked mainly from home, and in June 2020 this had risen to 49%. Similar trends have taken place across the world because of Covid-19 and words such as “Zoom” have entered day to day language. Live events and exhibitions have moved wholesale online. The pandemic has accelerated the digitalization of the workplace and remote work has become a new reality, making connectivity, speed, reliability, cybersecurity, and undisrupted access essential elements of organizations. Further, a whole generation of children, future recruits, and employees, are experiencing remote education and schooling over an extended period.
Cubic Global Defense has been awarded an indefinite-delivery/indefinite-quantitycontract worth more than $99 million to support the Naval Air Warfare Center Training Systems Division’s Surface Training Immersive Gaming and Simulations effort and the development, delivery and total life cycle support of a new virtual environment training system.
One of the most significant US Navy training projects in development is Carrier-Advanced Reconfigurable Training Systems. The project is designed to immerse the crews of this sea service’s carriers into next generation learning experiences. Group Editor Marty Kauchak reports.
Group editor Marty Kauchak provides an update on one successful pilot project which is advancing the business case to invest in AR technologies for US Navy learning audiences.
Basic Engineering Common Core (BECC) at Surface Warfare Engineering School Command (SWESC) Great Lakes is preparing sailors with the basic skills needed to function in a shipboard engineering environment.
Telespazio VEGA Deutschland, a joint venture between Leonardo (67%) and Thales (33%), is providing the German Navy with its NH90 Virtual Maintenance Trainer (VMT) for practising numerous tasks such as inspection, fault diagnosis, maintenance and repair procedures.
Cubic Global Defense has partnered with Carley Corporation and Northrop Grumman to pursue the US Navy’s potential $93 million Indefinite Delivery/Indefinite Quantity contract for the design, development, testing and delivery of products in support of the FY21 Ready Relevant Learning Content Conversion program.
Design Interactive, Inc. (DI) was awarded Phase I SBIR with the US Navy with their proposed Augmented Reality Technician Inspection for Surface Anomalies and Noncompliance (ARTISAN) Solution.
European provider of virtual reality, simulation and visual display solutions, Antycip Simulation has announced the change of its company legal name to ST Engineering Antycip, to better reflect the overarching identity of its parent company ST Engineering.