Education Management Solutions LLC (EMS) announced a groundbreaking new virtual gaming platform for pharmacy and clinical therapeutics education.
Developed in partnership with Professor Stephen Duffull of the University of Otago School of Pharmacy, New Zealand, SimPHARM gives pharmacy, medical and nursing schools the framework they need to help students more effectively bridge the gap between classroom learning and nearly real patient care.
SimPHARM is a clinical therapeutic simulation tool that creates a realistic clinical experience in which one minute of virtual time equals one minute of real time. Ideal for flipped classroom learning environments, the platform's cognitive game engine empowers students to develop their clinical decision-making skills at their own pace while under the supervision of faculty.
With this partnership, EMS and the University of Otago establish a new standard for pharmacy education that effectively prepares students for real world clinical practice. SimPHARM helps students develop critical real-time decision-making skills, and understand the consequences of those decisions through self-reflection, debriefing and peer feedback.
"SimPHARM grew out of a desire to enhance the educational experience while putting students in the driver's seat. Each case a student runs enhances their skill development, even when they're working independently from an instructor," said Professor Duffull. "Early results from School of Pharmacy students at the University of Otago have shown excellent engagement – and SimPHARM is more exciting for students than typical pre-reading requirements.
EMS will provide demonstrations of SimPHARM at the American Association of Colleges of Pharmacy (AACP) pharmacy education conference in Chicago, Illinois from July 14-15 in booth #202.