Thales (I/ITSEC booth #2810) is entering into a long-term agreement with Epic Games (booth #1815), creator of Unreal Engine.


Based on its recent acquisition of RUAG Simulation & Training, Thales offers a wide range of live, virtual and constructive products. Thales will work to progressively incorporate Unreal Engine into its extensive product range.


Unreal Engine 5 offers the ability to quickly incorporate real-world scenarios into actionable training environments, bringing an unprecedented level of innovation by enabling users to reconcile data accuracy, photorealism and real-time applications.


Peter Hitchcock, Vice President of the Training and Simulation business at Thales, said, “Rapid insertion of Unreal Engine into our product lines gives us opportunities to delight our customers, particularly in the land training market where high-quality, densely populated synthetic environments help produce the best training outcomes.”


Sébastien Lozé, Unreal Engine Business Director for Simulation at Epic Games said, “Thales has a long and successful history for bringing professionals together with technology to help prepare for the complex challenges of the Training and Simulation industry. Combining Thales’ experience with Unreal Engine 5’s ground breaking new toolsets for generating massive, highly realistic, highly accurate, open worlds will allow  industry stakeholders to train in a way that’s never been possible.”